- Follows along with film plot but missions are chosen from central hub (a faction war room) rather than linear storytelling
- Still chance to choose faction and Transformer to play as
- Larger mission environments then first games, improved interaction with environment (climb buildings, step over objects, etc)
- Various mission objectives, demo level was find and kill Sideways.
- One button Transformation that seems to improve combat.
- Each Transformer has a special ability (Sideways has a sniper rifle, Starscream can hover).
- Improved melee control include a transformation kick flip (ex: drive at target > transform > brutal melee attack > land back in vehicle mode and drove away).
- Not all missions are open to all Transformers (example one mission is Starscream destroying battleships, not exactly something Autobots would do).
- There are babysit human levels (example was driving Shia to a location and prevent building he is in from being destroyed).
- There is a level in the game of Optimus Prime vs. Devastator (his weakness is bulk equals slowness)
- Robot designs are based off of the ILM creations.
- Sequel has a new type of drone, various classes of robots that join the factions but appears Arielbots, Protectobots, Stunticons, etc where used as inspiration to create the cannon fodder.
- Stats are maintained via Leader boards so can see how doing in regards to kills, awards and other details for both single and multi-player modes.
Update: Added links to two more video game related articles. Also added possible picture of the sun harvester (as mentioned in comics and coloring book) from Movie Chronicles.
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